﻿namespace Core.Scene
{
    public class FinishNode : AbstractSceneNode
    {
        public override void Start()
        {
            //Debug.Log("FinishNode.Start");
            IsComplete = true;
            G.Evt.Run(SceneEvent.FINISH_SWITCH, Scene);
        }

        public override void Finish()
        {
            //Debug.Log("FinishNode.Finish");
        }
    }
}
